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Energy is provided by power plants from technologies of each race. These points are also vital for the expansion of the bases, because you can not build everywhere on the map, but near key elements of the base, constituted by your command center or listening stations, which need to be precisely built on captured requisition points. In this sense, the more ground the player holds, the better that player’s economy. These strategic points are represented on the mini-map by a blue square, and allow to increase the requisition rate, which is one of the three resources of the game necessary for the construction of units. The player must order his infantry units to take so-called “strategic” points, which represent passages forced by his enemies to come to you. Where Dawn of War stands out from the competition is in acquiring the resources needed to build the units. The main types of resources in Warhammer 40,000 The player still requires builders, however, to build his/her base to improve their units and overcome the enemy’s armies. In Dawn of War, however, the game focuses more specifically on fighting. In many real-time strategy games, the best known of which are the Age of Empires, Warcraft or Command and Conquer series, you often need to collect resources (wood, stone, gold, ore, food, etc.) to build bases and units. The violence and fierce realism of the game’s battles are one of the reasons the Warhammer 40,000 games are so great. With the game’s expansions (including two standalone), five new factions are added: the Imperial Guard, the Necrons, the Tau, the Battle Sisters and the Black Eldar, leading to nine playable factions in total.
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In Dawn of War, four races compete for dominance in a single universe: the Eldar, the Marine Spaces, the chaos and the orks.
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It is based on the Warhammer 40,000 series, a futuristic fiction universe. Warhammer 40,000: Dawn of War is a real-time strategy game developed by Relic Entertainment and published by THQ on September 20, 2004.
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